Devlog #2
Cast your Sins » Devlog
This week I worked on the world-building of the game. The center of town is where the player will start the game. With them begin able to choose which major location to visit first. The player will then move in a clockwise direction on the map. The game's enemies will scale depending on how many bosses the player has beaten. This will keep up the difficulty and will offer the player slightly different dialogue depending on when they start. The red routes are where players will have the majorities of random encounters
Get Cast your Sins
Cast your Sins
Status | In development |
Author | Dylbert |
Genre | Role Playing |
Tags | 2D, Pixel Art |
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