Devlog#9


So I haven't actually talked about the unique selling point of my game yet. Well, here it is the "Casting System".

When the player selects a magik to use, the casting system will trigger. The player will have to perform inputs with specific timing. Depending on the timing of the inputs it will determine the damage potential done by the magik. Higher-level magiks will have more complex and harder timed inputs. If the player gets a low score on a higher level magik it will be weaker than if they had gotten a high score on the lower level magik.


Get Cast your Sins

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