Devlog
- December 13, 2021 by Dylbert##devlog, ##CYS, ##Docs, ##GameDesignFor anyone that's curious how a game's design is documented, take a look at my GDD (Game Design Doc). It's mostly used to show people from outside the project team what the game is about and how it fu... Continue reading
- December 13, 2021 by Dylbert##coding, ##CYS, ##Devlog, ##progressI've created a system that will let me quickly and easily make enemies for the player to fight. I can set the level range, affinity, abilities, and sprites of any and all enemies in the blink of an ey... Continue reading
- December 13, 2021 by Dylbert##CYS, ##Devlog, ##Character, ##ArtFinally got a sprite sheet for the main character, Fulgur! This is still the first draft but just having him on screen makes it feel as though the game is finally coming to life!... Continue reading
- December 13, 2021 by Dylbert##story, ##characters, ##CYS, ##Gamedesign, ##DevlogI've created character bios for all the major characters and bosses of the game. I'll attach a PDF if anyone wants to have a look and what they can expect... Continue reading
- December 13, 2021 by Dylbert##world-building, ##update, ##devlogThis week I worked on the world-building of the game. The center of town is where the player will start the game. With them begin able to choose which major location to visit first. The player will th... Continue reading
- December 13, 2021 by Dylbert##devlog, ##concept, ##gamedesign, ##CYSEvery game needs a logo, right? This is a mock design for the logo I'd like to have for Cast your Sins. It depicts the parchment that sets the whole game's story in motion as well as the initial abili... Continue reading